Wild Fish Hunter — 2024

This game tells a story about a man who went fishing in the hope of catching the legendary one in the ocean. In this project, I re-designed the Logo, composited win screens, did the concept for some fish characters, and then sculpted and rendered them to be symbols in the game. The hardest part of this project is about creating water. It was pretty hard to sculpt water splash, adjust the water material settings, and stage them in the desirable composition at the same time.

Tool
Photoshop, Autodesk Maya, Zbrush, Substance Painter
Role
Compositing, Sculpting, Modelling, Assets Design

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