Viking Valor — 2024

In this project, I have the chance to be able to experience creating water for the game using Bitfrost in Maya. It was pretty hard since everything depended on how the simulation turned out to be with the settings, and it took quite some time to render the sequences so that I could pick and choose what images would fit my purpose. A hard project indeed still I learned a lot from it.

Tool
Photoshop, Autodesk Maya, Blender, Zbrush, Substance Painter
Role
UI Design, Compositing, Sculpting, Modelling, Painting, Assets Design

Back to Top